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/ Level Pack 10: Dungeon Keeper / Level Pack 10.iso / Maps / Maze / Map00050.txt < prev    next >
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Text File  |  1997-09-07  |  3.1 KB  |  91 lines

  1. SET_GENERATE_SPEED(400)
  2. MAX_CREATURES(PLAYER0,40)
  3. MAX_CREATURES(PLAYER1,40)
  4. MAX_CREATURES(PLAYER2,40)
  5. MAX_CREATURES(PLAYER3,40)
  6. START_MONEY(PLAYER0,3000)
  7. START_MONEY(PLAYER1,10000)
  8. START_MONEY(PLAYER2,10000)
  9. START_MONEY(PLAYER3,10000)
  10. ADD_CREATURE_TO_POOL(BILE_DEMON,50)
  11. ADD_CREATURE_TO_POOL(FLY,50)
  12. ADD_CREATURE_TO_POOL(SPIDER,50)
  13. ADD_CREATURE_TO_POOL(BUG,50)
  14. ADD_CREATURE_TO_POOL(DEMONSPAWN,50)
  15. ADD_CREATURE_TO_POOL(ORC,50)
  16. ADD_CREATURE_TO_POOL(TROLL,50)
  17. ADD_CREATURE_TO_POOL(DARK_MISTRESS,50)
  18. ADD_CREATURE_TO_POOL(SORCEROR,50)
  19. ADD_CREATURE_TO_POOL(DRAGON,50)
  20. ADD_CREATURE_TO_POOL(AVATAR,30)
  21. ADD_CREATURE_TO_POOL(ARCHER, 40)
  22. ADD_CREATURE_TO_POOL(DWARF, 40)
  23. ADD_CREATURE_TO_POOL(GIANT, 40)
  24. ADD_CREATURE_TO_POOL(FAIRY, 40)
  25. ADD_CREATURE_TO_POOL(TUNNELLER, 40)
  26. ADD_CREATURE_TO_POOL(THIEF, 40)
  27. ADD_CREATURE_TO_POOL(BARBARIAN, 40)
  28. ADD_CREATURE_TO_POOL(WIZARD, 40)
  29. ADD_CREATURE_TO_POOL(WITCH, 40)
  30. ADD_CREATURE_TO_POOL(SAMURAI, 40)
  31. ADD_CREATURE_TO_POOL(MONK, 40)
  32. IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
  33.    WIN_GAME
  34.    DISPLAY_OBJECTIVE(0, PLAYER0)
  35. ENDIF
  36. IF(PLAYER1, ALL_DUNGEONS_DESTROYED == 1)
  37.    WIN_GAME
  38.    DISPLAY_OBJECTIVE(0, PLAYER1)
  39. ENDIF
  40. IF(PLAYER2, ALL_DUNGEONS_DESTROYED == 1)
  41.    WIN_GAME
  42.    DISPLAY_OBJECTIVE(0, PLAYER2)
  43. ENDIF
  44. IF(PLAYER3, ALL_DUNGEONS_DESTROYED == 1)
  45.    WIN_GAME
  46.    DISPLAY_OBJECTIVE(0, PLAYER3)
  47. ENDIF
  48.  
  49.  
  50.  
  51. CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
  52. CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
  53. CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
  54. CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
  55. CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
  56. CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
  57. CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
  58. CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
  59. CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
  60. CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
  61. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
  62. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
  63. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
  64. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
  65. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
  66. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
  67. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
  68. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
  69. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
  70. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
  71. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
  72. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
  73. MAGIC_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS,1,0)
  74. MAGIC_AVAILABLE(PLAYER2,POWER_DESTROY_WALLS,1,0)
  75. MAGIC_AVAILABLE(PLAYER3,POWER_DESTROY_WALLS,1,0)
  76. ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
  77. ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
  78. ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
  79. ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
  80. ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
  81. ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
  82. ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
  83. ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
  84. ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
  85. ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
  86. ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
  87. ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
  88. ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
  89. DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
  90.  
  91.